roman-murashov / hedgewars

Automatically exported from code.google.com/p/hedgewars
GNU General Public License v2.0
0 stars 0 forks source link

Fort mode is unnecessarily complicated #253

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
Trying to set up a game in fort mode is really complicated: first you need to 
specify the type of fort inside the team preferences and then have a scheme 
containing 'fort mode'. Such mode is rarely enabled in other schemes and when 
preparing a fight you really don't want to modify your team preferences to 
change your fort.

What is the expected output? What do you see instead?
It would be nice if the Fort Mode was promoted to its own game type and to make 
it selectable along 'static map', 'mission', 'generated map', 'hand drawn map'; 
then a pop-up like could appear for selecting the fort. Also it would be 
possible to use this mode with all schemes available, instead of duplicating 
them just to enable fort mode.

Original issue reported on code.google.com by vittorio...@gmail.com on 1 Aug 2011 at 12:48

GoogleCodeExporter commented 8 years ago
Don't particularly have any opinions on this, but just a guess, reason it is in 
team is the idea of the fort being an integral part of the team character?

Original comment by kyberneticist@gmail.com on 1 Aug 2011 at 3:14

GoogleCodeExporter commented 8 years ago

Original comment by sheepyluva on 12 Sep 2011 at 5:47