Open GoogleCodeExporter opened 8 years ago
This miiiight have been introduced when changing the rule for infinite attack
sticky mines.
There was a test for "when to activate the sticky mine" that checked 2 rules.
Both the turnbased rule, and the infinite attack (use a bit of a delay) rule.
The result was that if you fired sticky mine juuust before end of turn in .19,
you could hit the turn based rule and the mine would explode in mid air due to
proximity to the thrower. Or even simply kill the thrower.
In .20 it just checks the delay of one second. So, it might be that if you
threw with less than a second on the clock that the turn could successfully
shift.
I'm not sure restoring the old behaviour is a good idea, but perhaps we could
tweak the delay. Maybe shorten it. Or consider some other condition.
Anyway. Not a major bug.
See r419e5c651870
Original comment by kyberneticist@gmail.com
on 12 Jan 2014 at 6:16
[deleted comment]
It is caused by timer not stopping while sticky mine flies.
Original comment by ndig...@gmail.com
on 26 Jan 2014 at 3:41
Original issue reported on code.google.com by
goo...@v.de1.cc
on 12 Jan 2014 at 12:25