What steps will reproduce the problem?
1. Start a game with at least 1 homing bee and a world-wrap border
2. Be close to the right border
3. Select the bee
4. Click on that “grayed out” area to the right of you
5. Aim and shoot the bee into that gray area, but make sure its initial angle
is not exactly pointing towards the flower
6. See how the bee behaves
What is the expected output? What do you see instead?
I think the flower should be considered to be the actual world coordinates with
taking world-wrap into account. But it looks like the bee “thinks” the
flower is in absolute coordinates. You will notice this effect as soon as the
bee crosses the border because it suddenly changes the angle.
What version of the product are you using? On what operating system?
0.9.21 on GNU/Linux.
Original issue reported on code.google.com by almikes@aol.com on 30 May 2015 at 2:30
Original issue reported on code.google.com by
almikes@aol.com
on 30 May 2015 at 2:30