Closed czpcf closed 1 week ago
Hi,
I am not familiar with how materials can be attached in bpy, for the visualization in our work, I baked the blender materials as mesh textures by exporting pmx files to obj. Since we are estimating the per-vertex displacements, the mesh topologies remain across frames and hence there will be no problems in uv textures.
I follow the provided commands and successfully get the .blend file, but the materials/textures in the original .pmx file do not bind to the mesh.
Is it possible to bind them automatically?
Thank you very much!