Closed PGSimulation closed 6 months ago
Thank you for your report. How are you getting my code for use? Do you need a io_scene_gltf2_msfs.zip file or are you downloading my git project? io_scene_gltf2_msfs_for36.zip
Thank you for your report. How are you getting my code for use? Do you need a io_scene_gltf2_msfs.zip file or are you downloading my git project? io_scene_gltf2_msfs_for36.zip
I download a specific commit from the "Fork" app but also sometimes the latest from branch 3.6 from the github site as a zip As newest zip: https://github.com/ronh991/glTF-Blender-IO-MSFS/tree/3.6-Update Or: https://github.com/ronh991/glTF-Blender-IO-MSFS/tree/aef555ab090de3ea04adb31dd94b0799f4716f7e
I would appreciate if you could test and report back if I have fixed this issue. So I can push this fix to 4.0 Update
I would appreciate if you could test and report back if I have fixed this issue. So I can push this fix to 4.0 Update
Yes. ae41dbe works properly.
Issue has been resolved - closing
Current Behavior
Expected Behavior
Steps To Reproduce
checkout commit from 16 december 2023 in git app for blender 3.6 branch and try export material with standard shader with emission pbr map, color 1.0 and day night cycle. and then checkout commit from 20 december or newer and export the same material.
Dissapear and day night cycle for emission not working
![obraz](https://github.com/ronh991/glTF-Blender-IO-MSFS/assets/32337512/2bf4858e-e005-45f1-81d4-f62f673262b0)
Environment
Anything else?
No response