Closed alex9099 closed 6 years ago
The vast majority of things use Direct3D. Due to how the video submit path works in OpenVR, Direct3D requires special logic in WineOpenVR that is not yet in a functional state, and work has been more or less stalled because I need to learn things about Vulkan that I've been having difficulty getting my head around. Pullreqs more than welcome.
In terms of what works and should work:
You may want to subscribe to #1
thanks, i'll test the examples
About Unity or UE (i think it was UE that dreadhalls used) it gives an error about cooked assets or something like that if i force opengl, maybe that problem with shaders that you were talking about :)
If you read that message a little more closely you'll see the cooked assets thing is a hint to the developer as to the most likely cause of the issue (but not the cause here), and the real message is above that, which says pretty bluntly that it was unable to find a GLSL version of a requested shader in the game assets.
Hi,
I was trying dreadhalls demo (the versions that are availible on their website) but the game just crashed :/ Are there any "100%" supported games?