A tiled terrain should consist of bitmap tiles smaller than a screen,
so that the renderer can only draw a few of them.
This will allow to create very large terrains.
Original issue reported on code.google.com by ptroc...@gmail.com on 12 Oct 2011 at 9:26
Original issue reported on code.google.com by
ptroc...@gmail.com
on 12 Oct 2011 at 9:26