roozel41 / khaky-birds

Automatically exported from code.google.com/p/khaky-birds
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level 2 #70

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
-

Original issue reported on code.google.com by ptroc...@gmail.com on 12 Oct 2011 at 5:14

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
h2. Revenge on bad people

h3. assumptions

* many many pedestrians
* no threats, except for the electricity
* lots of hideouts
* no perk giving pedestrians

h3. how to get started

1. create a blueprint graphics for the level. Mark the locations of:
   * houses people will come out from
   * streets they will walk
   * leave the electricity cables out for now

Put that in /assets/campaign/l02/backgroundAtlas.png file

2. Create the /assets/campaign/l02/world.xml file ( copy it from l01 directory, 
remove all entity definitions, leave just the one that defines the ground )

3. create the level script:
  * add the Level02 and Level02Controller classes to the /src/hypefoundry/khakyBirds/campaign package
  * register them in the game screen ( see how Level01 is registered )
  * you can copy the class contents from the aforementioned Level01 classes - just remove tghe logic from there

4. compile and see if the level is properly displayed

5. add the bird and 2 pedestrian to the world.xml you just created

6. check if it works...

Original comment by ptroc...@gmail.com on 9 Jan 2012 at 2:57

GoogleCodeExporter commented 8 years ago

Original comment by ptroc...@gmail.com on 9 Jan 2012 at 2:57