Open rornic opened 1 year ago
Recently, the world has been refactored to use an octree: https://github.com/rornic/rustcraft/pull/32
and generate chunks fully in parallel: https://github.com/rornic/rustcraft/pull/33
This is now conducive to implementing octree-based chunk LODs, which will enable far greater render distances without much of a performance hit.
Recently, the world has been refactored to use an octree: https://github.com/rornic/rustcraft/pull/32
and generate chunks fully in parallel: https://github.com/rornic/rustcraft/pull/33
This is now conducive to implementing octree-based chunk LODs, which will enable far greater render distances without much of a performance hit.