Closed simogreg closed 4 years ago
If the score finished then csound is not accepting score events anymore. Ensure you have something like this in the csd score section:
<CsScore>
;causes Csound to run for about 7000 years...
f0 z
</CsScore>
Where did you get CsoundUnity? What OS are you on? Which Unity version?
Ok thank you! This work fine, i have the latest version of CsoundUnity, i download it from the github download pages, the version of Unity is the latest.
ok I'm closing this. Could you please create another issue about the object with sound attached? Please explain in detail what you're doing!
hi i'm trying to use the sendscoreevent function, but it doesn't work, i try to send an event in score every time i there is a collision, but csound log tell me that Score finished in csoundPerformKsmps() and i don't listen anything. I've also noticed that when I instantiate an object with a sound attached to it, after a few seconds a distorted high pitched sound occurs, what can i do? Thank you