Currently the WebGL platform audio implementation doesn't support the OnAudioFilterRead callback, so the current implementation of CsoundUnity cannot work on WebGL. Investigate a possible solution for this, since we have Csound running great on the web!
Currently the WebGL platform audio implementation doesn't support the OnAudioFilterRead callback, so the current implementation of CsoundUnity cannot work on WebGL. Investigate a possible solution for this, since we have Csound running great on the web!