Removed hardcoding the sample rate, left a log message behind for possible future users.
Updated the sequencer sample to build, display and be usable on IOS, I set up some prefabs to get instantiated, rather than from code as the shader's don't seem to make it into the build otherwise
Removed hardcoding the sample rate, left a log message behind for possible future users. Updated the sequencer sample to build, display and be usable on IOS, I set up some prefabs to get instantiated, rather than from code as the shader's don't seem to make it into the build otherwise