This is a rebased version of #364, as I did not want to push directly to the PR branch of @acbuynak.
Commit provenance has been retained.
I've also added some fixup commits which will be squashed into the commits contributed by @acbuynak (mostly to avoid repository bloat: the .stl meshes have undergone various changes). One major change is the introduction of convex hulls as collision geometry. The original PR used the same meshes for visual as for collision.
Similar to #391, I'm not too happy about the MoveIt configuration package, but as in that PR, we'll keep it as it may help others.
We'll wait for CI to go green and then I'll squash things into their final form.
This is a rebased version of #364, as I did not want to push directly to the PR branch of @acbuynak.
Commit provenance has been retained.
I've also added some fixup commits which will be squashed into the commits contributed by @acbuynak (mostly to avoid repository bloat: the
.stl
meshes have undergone various changes). One major change is the introduction of convex hulls ascollision
geometry. The original PR used the same meshes forvisual
as forcollision
.Similar to #391, I'm not too happy about the MoveIt configuration package, but as in that PR, we'll keep it as it may help others.
We'll wait for CI to go green and then I'll squash things into their final form.