Open evenmarbles opened 9 years ago
I am trying to find a solution.. I will post here if I find anything..Any news on that from your side? A quick fix would be to create the chain manually by selecting the joints, but then right leg would not be connected to base_link (torso) which is something we want to..
I'm trying to find a solution too, I think that we shoudl be able to find a solution at the URDF level. Some kind of standard HipJoint that both LHipPitchYaw and RHipPitchYaw can command. But I haven't tried anything in this direction yet. I'll let you know if I find something.
2015-02-25 7:55 GMT-05:00 Konstantinos Chatzilygeroudis < notifications@github.com>:
I am trying to find a solution.. I will post here if I find anything..Any news on that from your side? A quick fix would be to create the chain manually by selecting the joints, but then right leg would not be connected to base_link (torso) which is something we want to..
— Reply to this email directly or view it on GitHub https://github.com/ros-naoqi/nao_moveit_config/issues/3#issuecomment-75954915 .
Looking at whole body ik plugin by @davetcoleman , I am realizing that this mimic joint becomes a serious problem. A way to bypass it must be found. The repo won't be able to keep up with MoveIt! changes regarding humanoid/whole body ik improvements. Unless we edit everything to include mimic joints! :stuck_out_tongue:
So, I believe a focus towards that direction should be made (by-passing the mimic joint)...
What is your need for a mimic joint? My plugin could support mimic joints, similar to how the KDL plugin does, I just removed that feature during development so that I had less to worry about (since I didn't need it).
Probably reason is following: "NAO LHipYawPitch and RHipYawPitch share the same motor so they move simultaneously and symmetrically. In case of conflicting orders, LHipYawPitch always takes the priority."
2015-02-26 21:30 GMT+02:00 Dave Coleman notifications@github.com:
What is your need for a mimic joint?
— Reply to this email directly or view it on GitHub https://github.com/ros-naoqi/nao_moveit_config/issues/3#issuecomment-76250135 .
@davetcoleman : Can you implement support for mimic joint to your plugin? Or provide us with references to do it?
i certainly do not have time to add new features. look at how the KDL kinematics plugin does it as a starting point. i'd be happy to review the changes
Thanks!
thx @davetcoleman ! You're still awesome !
hello, who can help me with the same problem! and so, do you have solved this problem?
Looking at whole body ik plugin by @davetcoleman , I am realizing that this mimic joint becomes a serious problem. A way to bypass it must be found. The repo won't be able to keep up with MoveIt! changes regarding humanoid/whole body ik improvements. Unless we edit everything to include mimic joints! 😛
So, I believe a focus towards that direction should be made (by-passing the mimic joint)... hello, and later, do you have solutions for such error? i need your help, thank you very much!
I'm trying to find a solution too, I think that we shoudl be able to find a solution at the URDF level. Some kind of standard HipJoint that both LHipPitchYaw and RHipPitchYaw can command. But I haven't tried anything in this direction yet. I'll let you know if I find something.
2015-02-25 7:55 GMT-05:00 Konstantinos Chatzilygeroudis < notifications@github.com>:
I am trying to find a solution.. I will post here if I find anything..Any news on that from your side? A quick fix would be to create the chain manually by selecting the joints, but then right leg would not be connected to base_link (torso) which is something we want to.. — Reply to this email directly or view it on GitHub #3 (comment) . hello, and later, do you have solutions for such error? and which cause this error, i need your help, thank you very much!
When launching the demo with
the following error is thrown:
Trying to manipulate the leg_right change in rviz crashes the application.