The laser_retro tag in the collision section in an object inside a Gazebo world works well with the non-GPU version of the Gazebo ray plugin but using the GPU version doesn't.
I added the laser_retro with a value of 127 to some objects in a Gazebo world. Then, run the simulation with the ray plugin configure to type-"ray" with the rays of the laser scanner colliding with the objects that have the laser_retro set to 127. In this case, I got some laser scanner points with an intensity value of 127.
I repeated the same experiment but this time with the ray plugin configure to type-"gpu_ray" and this time I didn't get any laser scanner point with an intensity value of 127 but 0
ROS-Humble Ubuntu 22.04 Gazebo 11
The
laser_retro
tag in the collision section in an object inside a Gazebo world works well with the non-GPU version of the Gazeboray
plugin but using the GPU version doesn't.I added the
laser_retro
with a value of127
to some objects in a Gazebo world. Then, run the simulation with theray
plugin configure totype-"ray"
with the rays of the laser scanner colliding with the objects that have thelaser_retro
set to127
. In this case, I got some laser scanner points with an intensity value of127
. I repeated the same experiment but this time with theray
plugin configure totype-"gpu_ray"
and this time I didn't get any laser scanner point with an intensity value of127
but0
Does someone know what's going on?