When using the "apply_body_wrench" service on a model, the wrench force is not properly transformed to the given "reference_frame" and forces are only applied in relation to the world frame. The transformation is done correctly with the "set_model_state" service with linear twist though, so it's at least implemented somewhere.
When using the "apply_body_wrench" service on a model, the wrench force is not properly transformed to the given "reference_frame" and forces are only applied in relation to the world frame. The transformation is done correctly with the "set_model_state" service with linear twist though, so it's at least implemented somewhere.