Closed MichaelGrupp closed 1 month ago
Illustrates the workaround described in #1826
PR is marked as work in progress because this probably shouldn't be merged if it breaks NVIDIA users, as described in the comment. However, I don't have an idea for a better fix at the moment.
Illustrates the workaround described in #1826
PR is marked as work in progress because this probably shouldn't be merged if it breaks NVIDIA users, as described in the comment. However, I don't have an idea for a better fix at the moment.