Closed rosaqq closed 3 years ago
Turns out SkyBox is actually a GameItemMesh but with a different render implementation:
Collider not yet implemented, entao esse boundix box behaviour ta no GameItemMesh. Mas o HudElement is also GameItemMesh so cook code to keep engine compiling and not try to use HudElements in physics engine...
Hud is broken tho... Acho que vai ficar fixed com esse collider class.
Já experimentaste fazer savescene e loadscene para ver se esse serialization code não ficou trolled
Currently in progress.