Closed stringnotfound1 closed 5 years ago
Hi @stringnotfound1, You might be right about this. If you send a PR with a fix, please include a couple of screenshots showing the before and after so that it's a bit easier to review. Thanks in advance!
It might take a while until I manage to create the PR so here's a preview. All I did was replacing:
if (x < numTilesWide - 1) {
tiles.get(tileIndex).setStride(TextureBitmap.STRIDE);
} else {
tiles.get(tileIndex).setStride(width % TextureBitmap.STRIDE);
}
with
tiles.get(tileIndex).setStride(TextureBitmap.STRIDE);
inside OccupancyGridLayer.
Before (I changed the COLOR_TRANSPARENT to 0x55FF0000 for better visibility of the 'error'):
After
Closed via #298; thanks again @stringnotfound1!
I'm currently working with the visualization part of android_core and wondering about the following part inside OccupancyGridLayer:
if (x < numTilesWide - 1) { tiles.get(tileIndex).setStride(TextureBitmap.STRIDE); } else { tiles.get(tileIndex).setStride(width % TextureBitmap.STRIDE); }
I'm receiving a map with a 2048x2048 resolution and therefore 4 tiles are created. The tiles on top (x = 1) get a stride (aka width) of 0 assigned which makes the content invisible since the TextureBitMap assigns the fillcolor. Setting the stride of the tiles to TextureBitMap.STRIDE instead seems to solve the problem.
I don't know if the current implementation is solving a problem that I'm not aware of which is why I created this issue.