The defender is the time keeper and as such knows all the paths. When the game is has ended the defender needs to send the path to the lobby so that he lobby can record it. The lobby will use the list of stored paths to calculate a heat level for each position. It will then return this heat map to each player. When the "you've won, or lost" message is displayed, it will also show the user the path they played in this round in one canvas. Directly below that will be a display of the heat map (color coded) showing the relative frequency of vists to each posotion.
The defender is the time keeper and as such knows all the paths. When the game is has ended the defender needs to send the path to the lobby so that he lobby can record it. The lobby will use the list of stored paths to calculate a heat level for each position. It will then return this heat map to each player. When the "you've won, or lost" message is displayed, it will also show the user the path they played in this round in one canvas. Directly below that will be a display of the heat map (color coded) showing the relative frequency of vists to each posotion.