rotators / Fo1in2

Fallout 1 to 2 engine conversion
https://nma-fallout.com/threads/218045/
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Issues running Fallout1 in 2 on Fallout Collection (DVD) #242

Closed tomodachi closed 5 months ago

tomodachi commented 6 months ago

Is the Fo1in2 compatible with this release?

I've installed fallout1 and fallout2 and applying the patch following the README.

But when starting the Fallout2/Fallout1in2/Fallout2.exe I just get into a game Fallout2 I notice something is off due to the bottom menu button not having any text unlike the ordinary Fallout2 main menu

NovaRain commented 6 months ago

You didn't mention what system you're using, If you're running the game in Wine under Linux, you need to set DLL overrides for ddraw.dll to "native, builtin" in winecfg or use WINEDLLOVERRIDES="ddraw=n,b" to run Fallout.exe from the command line.

tomodachi commented 6 months ago

I'm running Linux

Thanks for the suggestions possibly the DLL override will fix menu option. But my REAL issue is that following the README no matter what I do I end getting a fallout2 game rather than Fallout1 in the Fallout2 engine

tomodachi commented 5 months ago

I found a post on reddit of a person having the exact same issue

Even down to the screenshot of the menu looking strange after applying the patch.

Is there any Linux user that can confirm that they actually got this working?

tomodachi commented 5 months ago

I found the solution to the issue.

One has to override priorities of which DLL is used in this case when using wine for this project.

 WINEDLLOVERRIDES="ddraw.dll=n,b"  wine Fallout2.exe

I'll try to make an update to the install doc (if it's accepted) so it's easier for Linux / Steam deck users in the future.

NovaRain commented 5 months ago

One has to override priorities of which DLL is used in this case when using wine for this project.

Isn't it the same as in my previous post?

Lexx2k commented 5 months ago

Updated the readme with that now. Let's hope people will read.