Closed koznichki closed 1 month ago
This is not a feature of the original game but a mod. That said, you can just enable the ShowLootWeight-mod to get the same effect.
change settings in sfall-mods.ini file in /mods/ folder or use the Fo2Tweaks mod.
Enable it in fo1_settings.ini file (GVAR_ENABLE_SHADY_SANDS_MERCHANT=1). This merchant is not cut content, it's completely new fan made stuff.
Thank you for the very quick reply.
[Highlighting] ; DX scancode of a key to press to highlight items on the ground ; 42 - SHIFT key ; 29 - LCntrl Key=29
; Set to 1 to also highlight containers Containers=0
; Set to 1 to also highlight lootable corpses Corpses=0
; Set to 1 to also highlight critters, with the same rules as in combat Critters=0
; Set to 1 to only highlight objects in the player's line-of-sight CheckLOS=1
; Set the color of outlines for items, corpses, and containers; available colors: ; 1 - glowing red ; 2 - red ; 4 - grey ; 8 - glowing green ; 16 - bright yellow ; 32 - dark yellow ; 64 - purple ; You can set a custom color from the game palette by multiplying the color index value by 256 (in 4.2.7 or later) OutlineColor=16
; Motion Scanner mode: ; 0 - ignored ; 1 - requires Motion Sensor to be present in the player's inventory to activate highlighting ; 2 - requires Motion Sensor and consumes 1 charge on every use (depleted sensor will not work anymore) MotionScanner=0
[CombatControl] ;Allows you to control other critters directly in combat ;Set to 0 to disable ;Set to 1 to control all critters in combat (allowed only in sfall debugging mode) ;Set to 2 to control all party members ;Set to 3 to let you use the command cursor to specify targets for party members to attack in combat Mode=3 ;If you want to control only specific critters, uncomment the PIDList line and set a comma-delimited list of PIDs ; Ian, Tycho, Katja, Tandi, Dogmeat, Mr.Handy, Floating Eye, Rae, Vasquez PIDList=76,210,302,63,122,313,345,346,347
;Set a comma-delimited list of perk IDs for perks to be inherited from the player during the combat control PerksList=0,73
;Set to 1 to allow the player to gain a positive reputation when killing NPCs while controlling other critters GainReputation=0
;Choose a notification box to display the name of the controlled critter above the interface bar ;Must be between 5 and (4 + the value of BoxBarCount in ddraw.ini) ;For sfall 4.1.6+ the number for the notification box is set automatically, so just use any value ;Set to 0 to disable DisplayName=1
;Set the color of display name, available colors: ;0 - green ;1 - red ;2 - white ;3 - yellow ;4 - dark yellow ;5 - blue ;6 - purple ;7 - dull pink DisplayNameColor=0
Where should I add the /mods/ folder, please?
„Set to 1 to also highlight containers“ needs to be set to 1
and if you want it to be exactly like Fixt you need to set „ Set to 1 to only highlight objects in the player's line-of-sight“ to 0
Awesome. Thank you guys very very much. Please, last question for a while - For some reason, unlike the original game and the Fixt mod, Ian decides to come as close as possible to the enemies (and sometimes tries to hit them although he has a gun), instead of shooting from afar. This is very difficult to handle when fighting scorpions. Might you know what should I change for him would fight the standard way?
And just to mention it, while searching for enemies such as rats using the action button, some of them are highlighted in red, as usual, and some of them are highlighted in yellow.
Yellow means you can’t target them like if there around a corner etc. if I’m not mistaken. Can’t tell you anything about the Ian issue though.
If that's ok I can keep reporting bugs and errors. After I returned Tandi to Shady Sands, Seth kept thanking me for the radscorpions and not for Tandi.
Just tell Ian to keep his distance and use companion control options.. did you never play Fo2 before?
Yeah I guessed he already did this If you’re companions run out of ammo they will obviously go into melee
I will try it, thank you. No, I haven't played FO2 yet, but plan to play it after completing FO1. I first played FO a long time ago, when it was sold at stores in big boxes...
He didn't run out of ammo for sure, but I'll try to understand and implement companion control.
Another thing missing is that after I persuaded Trish to stay with Saul there is no XP gain. And nothing on the messages screen even mentions that.
Hi. I have some suggestions for changes: