[ ] bool player_connect( uint ip, string& message )
handle IP bans, called just before hardcoded checks (which will be removed after migration); called much earlier than player_registration and little earlier than player_login
if function returns false, client receives FOGAME.MSG/1043 first, then message content (if not empty)
[ ] provide extension/script for handling ban entries
depends on #20 progress
bool player_connect( uint ip, string& message )
handle IP bans, called just before hardcoded checks (which will be removed after migration); called much earlier thanplayer_registration
and little earlier thanplayer_login
if function returns false, client receives FOGAME.MSG/1043 first, thenmessage
content (if not empty)