It's super cool to have twitch chat integrated into the Godot editor itself, isn't it? It's not only useful for streamers but also as a "usage" example and, if that's not enough, as a debug for future developments where you need to see (without using a console print) the commands or what people type in chat.
How
It's a simple editor plugin where the messages are displayed as in the example with some changes:
The chat is ONLY in anonymous mode
A button has been added to clean up the chat
A message limit has been added so as not to overload the editor with nodes
Also added a crude (ok, maybe it's shabby) disconnect ( possible next new feature? )
Usage
Just add the plugin as always. Navigate to Project -> Plugins -> Very simple twitch chat -> Enable and see at the right dock a new tab with the name "VstChatDock". Write the name of a channel and click connect. The messages will show as soon as the plugin will connect.
Tests
Manual tests using some twitch random channels and added the plugin in a personal project to see the installation.
Why
It's super cool to have twitch chat integrated into the Godot editor itself, isn't it? It's not only useful for streamers but also as a "usage" example and, if that's not enough, as a debug for future developments where you need to see (without using a console print) the commands or what people type in chat.
How
It's a simple editor plugin where the messages are displayed as in the example with some changes:
Usage
Just add the plugin as always. Navigate to Project -> Plugins -> Very simple twitch chat -> Enable and see at the right dock a new tab with the name "VstChatDock". Write the name of a channel and click connect. The messages will show as soon as the plugin will connect.
Tests
Manual tests using some twitch random channels and added the plugin in a personal project to see the installation.
Tasks related
None. Maybe this can be used as discussion?