#0 0x0806a2c7 in death_cry (ch=0x11e60680) at combat/death_cry.c:42
42 if (CAN_GO(ch, door) && // if it's an acceptable exit
#0 0x0806a2c7 in death_cry (ch=0x11e60680) at combat/death_cry.c:42
#1 0x0806abd4 in raw_kill (ch=0x11e60680, killer=0x142f6588, attacktype=103)
at combat/raw_kill.c:130
#2 0x0806d368 in die (ch=0x11e60680, killer=0x142f6588, attacktype=103)
at combat/die.c:326
#3 0x0805e25c in remove_hunter_mobs_from_game (ch=0x142f6588,
victim=0x11e60680, attacktype=103, remains=1) at combat/handle_death.c:45
#4 0x0805ecce in check_and_handle_death (ch=0x142f6588, victim=0x11e60680,
attacktype=103) at combat/handle_death.c:204
#5 0x08076ff0 in damage_crit (ch=0x142f6588, victim=0x11e60680,
crit=0 '\000', dam=46, attacktype=103, special=0, fight_starter=1 '\001',
message=0x0) at combat/damage.c:922
#6 0x08073d9c in hit (ch=0x142f6588, victim=0x11e60680, type=-1)
at combat/hit.c:944
#7 0x0809eb15 in handle_quickness_loop (ch=0x142f6588, vict=0x11e60680,
i=116, modifier=60) at pulses/perform_violence.c:817
#8 0x0809ef88 in handle_pc_land_combat (ch=0x142f6588, vict=0x11e60680)
at pulses/perform_violence.c:916
#9 0x080a057d in perform_violence () at pulses/perform_violence.c:1358
#10 0x081ac09c in heartbeat (pulse=313360) at comm.c:1044
#11 0x081abe4e in game_loop (mother_desc=3) at comm.c:973
#12 0x081aa966 in init_game (port=9400) at comm.c:511
#13 0x081aa3ac in main (argc=2, argv=0xffbf3384) at comm.c:322
(gdb) p GET_NAME(ch)
$1 = 0xb6a3670 "a black armored lookout"
(gdb) p GET_NAME(killer)
$2 = 0x14a31a50 "Cufox"
core file name:
core.tmp.8795