Open samtcmu opened 4 years ago
Are you using SVG or Canvas?
I'm currently using canvas with a custom frame render + window.requestAnimationFrame. However, this can only update a frame with discrete rough.js visuals (e.g. fully shading a circle or fully drawing a line segment connecting 2 points). A more native solution for rough.js that is capable of smoothly shading a circle over a period of time and smoothly drawing a line segment between 2 points over a period of time would work better for me. Otherwise, I would have to break down a relatively simple rough.js operation into discrete chunks on my own.
On Thu, Apr 23, 2020 at 11:31 PM Preet notifications@github.com wrote:
Are you using SVG or Canvas?
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Is there a way to use rough.js so that the drawing commands are animated? I want to be able to make a moving animation that progressively draws the diagram I am trying to make.