Open rowan04 opened 1 year ago
It makes more sense if the player only has limited vision around them, so they have to explore the maze instead of heading straight for power-ups.
This will be easiest implemented at the end, as testing will be way easier without this feature.
It makes more sense if the player only has limited vision around them, so they have to explore the maze instead of heading straight for power-ups.
This will be easiest implemented at the end, as testing will be way easier without this feature.