Open dstevens79 opened 5 years ago
I think the latter approach will be both easier to implement and will logically make more sense.
Inventory is supposed to mirror what is in the game, and game does not group blueprints either (because they can have different parameters like: TE, PE, copy or original, runs).
Putting into backlog.
i thad a thought that i could utilize the inventory to round out complete blueprint sets and have accountability for them at all times. this seemed like a great idea... until i saw how cluttered the inventory became as a result of doing this
would be much better if you could somehow converge all blueprints into one collapsible section in the inventory?
or maybe another page for prints management that shows totals across inventory of both originals and prints ? (id think can determine if the print has a market value or not for this)