A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.
You can easily create a grid where you can move in 8 directions by using Grid.CreateGridWithLateralAndDiagonalConnections(..);.
Also keep in mind that the grid used in this library, is for path finding only. It is an abstract representation of your game world. So you don't have to rotate the path finding grid, or have to have it go from -300 to 300. You need to do is establish a mapping from a cell in your world grid, to a cell in your path finding grid, and back.
Hey @JoNMii ,
You can easily create a grid where you can move in 8 directions by using
Grid.CreateGridWithLateralAndDiagonalConnections(..);
.Also keep in mind that the grid used in this library, is for path finding only. It is an abstract representation of your game world. So you don't have to rotate the path finding grid, or have to have it go from -300 to 300. You need to do is establish a mapping from a cell in your world grid, to a cell in your path finding grid, and back.
Does this help?