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HollowKnight.BossAttacks
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#29
Lucien-Evans-123
opened
1 year ago
1
Testing: Make log verifiers to either follow a shared pointer in the LinkedList or start their own private pointer
#28
royitaqi
closed
1 year ago
1
main into issue-19
#27
royitaqi
closed
1 year ago
0
Issue 19
#26
royitaqi
closed
1 year ago
0
REF: How to start a GG boss fight in HoG with normal scene transition
#25
royitaqi
closed
1 year ago
0
REF: how to simulate hero actions
#24
royitaqi
closed
1 year ago
0
REF: How to run a piece of code every few seconds
#23
royitaqi
closed
1 year ago
0
merge from main
#22
royitaqi
closed
1 year ago
0
Bug: interact with options after boss is dead will print error logs
#21
royitaqi
opened
1 year ago
0
merge from main
#20
royitaqi
closed
1 year ago
0
Testing: add e2e test
#19
royitaqi
closed
1 year ago
1
Bug: unload order in module manager should be the reverse of module's load order
#18
royitaqi
closed
1 year ago
1
README: take a screenshot of the PV fight with the attack selection screen highlighted in read box
#17
royitaqi
closed
1 year ago
1
Bug: toggling options back and forth increase the number of "Updating option display" logs
#16
royitaqi
closed
1 year ago
1
Bug: White Defender (and maybe Dung Defender, too) can do the slowest roll jump, which seems never happen in real fights
#15
royitaqi
closed
1 year ago
1
REF: how to rewire a boss' attacks
#14
royitaqi
closed
1 year ago
0
Bug: weirdness in AbsRad level change and module load/unload
#13
royitaqi
closed
1 year ago
1
Project plan 01/11/2023
#12
royitaqi
closed
1 year ago
0
BUG: options cannot have hotkey larger than "9"
#11
royitaqi
closed
1 year ago
1
Feature: automatically track current phase and only show attacks for current phase
#10
royitaqi
closed
1 year ago
0
Feature: add readme for all multi-stage boss (which usually has multiple choices)
#9
royitaqi
closed
1 year ago
0
REF: How does FSM State transition (and how does Action/Event work towards it)
#8
royitaqi
closed
1 year ago
0
Bug: Failed Champion stalling
#7
royitaqi
closed
1 year ago
1
REF: How to stall an FSM state until a condition becomes true
#6
royitaqi
closed
1 year ago
0
Allow turn off protection (can stall AI)
#5
royitaqi
closed
1 year ago
1
Allow turn mod on/off
#4
royitaqi
closed
1 year ago
1
Understand why White Defender cannot have "ground slam" alone
#3
royitaqi
closed
1 year ago
1
Increase boss coverage
#2
royitaqi
closed
1 year ago
0
Add display
#1
royitaqi
closed
1 year ago
1