roymacdonald / kinectToTexturedOBJ

class to save the data from the kinect as a textured OBJ file.
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Resulting OBJ files are not compatible with Blender and Cinema 4d #6

Open eighteight opened 12 years ago

eighteight commented 12 years ago

The resulting OBJ files can be opened in meshlab, but not in Blender and Cinema 4d. A quick pointer onto how to fix this would be awesome.

Thanks.

roymacdonald commented 12 years ago

Hi, I havent tested these in Blender. In C4D if you open any .obj it will be imported without textures. You need to use a plugin called Riptide that will import textured .obj files. I did this app to be able to use the textured models from the kinect in C4D and the workflow I just mentioned worked OK for me. Best regards.

Roy Macdonald 8248-8478

On 02-09-2012, at 11:31, eighteight notifications@github.com wrote:

The resulting OBJ files can be opened in meshlab, but not in Blender and Cinema 4d. A quick pointer onto how to fix this would be awesome.

Thanks.

— Reply to this email directly or view it on GitHubhttps://github.com/roymacdonald/kinectToTexturedOBJ/issues/6.

eighteight commented 12 years ago

Thanks, Roy:

Riptide Pro allowed me to load the obj files into Cinema 4d, although without textures. Any tips how to load the texture with obj?

Best regards,

roymacdonald commented 12 years ago

Hi, within the options that riptide pro gives you must select to load the textures and select the folder where this are stored. I don't have my computer at hand right now to take a screenshot. Just go through the options loking for the right one which should be intiutive and easy. Just write me back if you find your self in trouble.

Cheeers!

Roy Macdonald 8248-8478

On 02-09-2012, at 19:32, eighteight notifications@github.com wrote:

Thanks, Roy:

Riptide Pro allowed me to load the obj files into Cinema 4d, although without textures. Any tips how to load the texture with obj?

Best regards,

— Reply to this email directly or view it on GitHubhttps://github.com/roymacdonald/kinectToTexturedOBJ/issues/6#issuecomment-8227279.

eighteight commented 12 years ago

In Riptide importer I went through the options and set the following:

Materials->Options->Only Create Missing materials Materials->Channels->All selected Materials->Textures->Load Textures Materials->Textures->Suggested Path-> .../exported Materials->Special->Unselect Reduce Materials

Mesh splitting->DOn't split

Layers->everything selected

Document->create new document

Other menu selection does not seem to be important for the texturing -> I left them as they were.

--Thanks!

roymacdonald commented 12 years ago

And did it load correctly?

eighteight commented 12 years ago

Sorry, no, it did not!

roymacdonald commented 12 years ago

Check what I posted here http://forum.openframeworks.cc/index.php/topic,10027.msg48004.html#msg48004