Closed Archeia closed 6 years ago
Here's a temporary fix line 1720 of rpg_core.js , add this line: Graphics._cssFontLoading = false
Thanks, we'll investigate I wrote better temporary fix below 🙂
Graphics._cssFontLoading = document.fonts && document.fonts.ready && typeof document.fonts.ready.then === 'function';
So we have to understand what is "document.fonts.ready" there. In standart its a promise.
Fixed 😇 PR #131
If we deploy to Android, the following issue appears:
From our understanding, this is caused by the Graphics.js. We checked the code and could not find what could be causing it. Any thoughts?