In the previous RMMV, we have used Canvas or WebGL mode properly.
Especially in mobile devices, Canvas mode has always been used.
This is because memory is not managed in the WebGL mode, eventually OutOfMemoryError occurs.
However, since WebGL operates at high speed and has advanced functions like filter, it was a waste not to use it.
Right now, "fix memory bloat" (#13) is proposed and RMMV is trying to get memory management.
Therefore, there is no longer any obstacle to using WebGL mode.
Now, let's take full advantage of WebGL mode and bring better RMMV to all users!
In the previous RMMV, we have used Canvas or WebGL mode properly. Especially in mobile devices, Canvas mode has always been used. This is because memory is not managed in the WebGL mode, eventually OutOfMemoryError occurs. However, since WebGL operates at high speed and has advanced functions like filter, it was a waste not to use it.
Right now, "fix memory bloat" (#13) is proposed and RMMV is trying to get memory management. Therefore, there is no longer any obstacle to using WebGL mode. Now, let's take full advantage of WebGL mode and bring better RMMV to all users!
See PR #29