rpgtoolkit / editor

The official repository for the RPGToolkit Editor.
http://www.rpgtoolkit.net
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Animation Audio Support #33

Open swordmaster2k opened 8 years ago

swordmaster2k commented 8 years ago

The animation file format supports a number of audio formats for sound effects such as WAV and MP3. Currently the editor has no mechanism to process these sound files when a user chooses to play an animation.

Java's native support for multiple sound formats is fairly limited, the javax.sound.sampled package appears to only support the WAV format. A more complete third party library, or use of JavaFX will probably be required to meet the end users requirements for audio playback in the editor.

swordmaster2k commented 8 years ago

@goblinJoel, as cuthalion has pointed out on the TK forums https://github.com/finnkuusisto/TinySound may be worth looking into.

chutchinson commented 8 years ago

The primary framework (libGDX) we planned to use for the engine is just as capable, so there is no need for that library. If the editor needs to play audio, it should rely on the engine to do the audio rendering. The engine will probably only support wav/ogg so the asset pipeline will have to provide audio transformers if people want to use assets that are not either of those.

goblinJoel commented 8 years ago

Is audio support from the engine on the radar any time soon?

Also, does everyone on the engine know they're using libGDX? :P

chutchinson commented 8 years ago

Marz is aware. I'm just finishing up school so I may be able to hop in again soon. On Dec 17, 2015 8:45 PM, "goblinJoel" notifications@github.com wrote:

Is audio support from the engine on the radar any time soon?

Also, does everyone on the engine know they're using libGDX? :P

— Reply to this email directly or view it on GitHub https://github.com/rpgtoolkit/editor/issues/33#issuecomment-165634562.