Closed OdnaZvezda closed 8 years ago
Note that the syntax you gave for CombatVars.stances is OVERWRITING, not APPENDING to the default values in the hash (i.e. ranged weapons and offhand). If that is the case, and the defaults are being overriden, the script will use whatever stance is best for training for Bow.
To append, the syntax you want in your character-specific method is:
CombatVars.stances['Brawling'] = %w(evasion shield)
...
CombatVars.stances['Small Blunt'] = %w(evasion shield)
Please try changing your stance setup and let me know how it goes.
@OdnaZvezda have you had a change to try this out?
Yes, it's working now with skill specific stances. I'll go ahead and close this
Below are my combat-setup stances and a log of the issue happening(see second STANCE SET) The default ranged stances are still in place(all evasion shield)
[combat-setup]>get allarh You pick up the allarh lying at your feet.
Your errant arrow results in nothing more than a soft thud against a wood troll's . The boar-tusk arrow lands nearby!
The boar-tusk arrow lodges itself shallowly into the wood troll! [You're bruised, winded, nimbly balanced and in better position.] [Roundtime 1 sec.]
The boar-tusk arrow lodges itself shallowly into the wood troll! [You're bruised, nimbly balanced and in good position.] [Roundtime 1 sec.]
Your errant fan results in nothing more than a soft thud against a wood troll's .
[You're bruised, nimbly balanced and in good position.] Roundtime: 8 sec.