Closed cafeTechne closed 7 years ago
As Uidin noted IG, if I had set crafting_items_in_container in the YAML file it would have error checked... here is the relevant line, 118, from common-crafting.lic : command += " from my #{bag}" if bag_items && bag_items.include?(name)
Upon review it looks like the problem was ultimately caused by the error checking not differentiating the fact that my oil was in a pack in my pack... How would we introduce error checking for this use-case where you have oil in a nested bag of the same name (pack in pack)?
I included game console output of the first failure, and then the failure that resulted as a consequence!
[forge]>get my short.pole
You get a short oak pole from inside your traveler's pack.
You place your pole with your short drawknife and carefully mark where it will attach when you continue crafting.
What were you referring to?
--- Lich: forge has exited.
[DRPrime]-DR:Embrace: "I think so too" [workorders]>get my forging logbook
You get a forging work order logbook from inside your traveler's pack.
Only completed items can be bundled with the work order.
[workorders: messages seen length: 1]
[workorders: message: Only completed items can be bundled with the work order.]
[workorders: checked against [/You notate the/i, /This work order has expired/i, /The work order requires items of a higher quality/i, /That's not going to work/i]]
[workorders]>stow right
You put your drawknife in your traveler's pack.
You put your logbook in your traveler's pack.
[go2: ETA: 0:00:00 (3 rooms to move through)]
[go2]>go building
The sun sinks below the horizon, turning the clear sky a thousand shades of ever-deepening blue as the day fades into night.
Room Number: 8771
You go south.
[Forging Society, Lobby and Maker's Mark Ordering] A chamber with stone walls and a lofty, vaulted ceiling links the rooms of the forge. Its high arches help to subdue the clangor, letting it rise and echo in the space overhead. Waves of heat and flickering reddish light from the foundries to the west strive with the scream of the grindstones to the east and the pounding din of metal on metal from the smithies to the south. You also see a blacksmithing chart hanging from the wall, a weaponsmithing chart hanging from the wall, an armorsmithing chart hanging from the wall and a large sign. Obvious exits: north, east, south, west.
Room Number: 8772
You go south.
[Forging Society, Supplies] A chamber with stone walls and a lofty, vaulted ceiling links the rooms of the forge. Its high arches help to subdue the clangor, letting it rise and echo in the space overhead. Waves of heat and flickering reddish light from the foundries to the west strive with the scream of the grindstones to the east and the pounding din of metal on metal from the smithies to the south. You also see an eastern arch, a western arch, a central arch and a large sign. Obvious exits: north.
Room Number: 8775
--- Lich: go2 has exited.
[workorders]>order 11
The attendant says, "You can purchase a huge bronze ingot for 562 Kronars. Just order it again and we'll see it done!"
The attendant takes some coins from you and hands you a huge bronze ingot.
[workorders]>stow left
21 platinum, 14 gold, 8 bronze, and 8 copper Kronars (224,088 copper Kronars).
What were you referring to?
[go2: ETA: 0:00:00 (2 rooms to move through)]
[go2]>north
You go north.
[Forging Society, Lobby and Maker's Mark Ordering] A chamber with stone walls and a lofty, vaulted ceiling links the rooms of the forge. Its high arches help to subdue the clangor, letting it rise and echo in the space overhead. Waves of heat and flickering reddish light from the foundries to the west strive with the scream of the grindstones to the east and the pounding din of metal on metal from the smithies to the south. You also see a blacksmithing chart hanging from the wall, a weaponsmithing chart hanging from the wall, an armorsmithing chart hanging from the wall and a large sign. Obvious exits: north, east, south, west.
Room Number: 8772
The wings of your boots stretch for a moment.
[Forging Society, Tool Store] Masters and journeyman of the forging craft find a home in this room purchasing tools and ingredients. Loud thumps and groaning accompany the loading and unloading of goods from storage. You also see Forging Society Mistress Yalda, a clerk, a sturdy low counter with a small placard on it, a large sign and a steel crate. Also here: Merchant Marine Barder. Obvious exits: north, south, west.
Room Number: 8776
--- Lich: go2 has exited.
[smith]>buy short pole
You decide to purchase the pole, and pay the sales clerk 100 Kronars. The sales clerk hands you your short pole.
[smith]>stow short pole
You rummage about your person, looking for something...
Your oil is in a dark oilcloth pack with reinforced straps, which is in an oiled leather traveler's pack.
Roundtime: 6 secs
[Type INVENTORY HELP for more options] R> [smith]>tap anvil
I could not find what you were referring to.
[go2: ETA: 0:00:00 (1 rooms to move through)]
[go2]>north
You go north.
[Forging Society, Forge] Several large grindstones on wooden frames stand in the middle of the workroom. From time to time, a Dwarven apprentice scatters sand over the floor, both for more secure footing and as a safeguard against fire from the sparks cascading off the grindstones. A high-pitched keening and the smell of hot metal rise from those in use and from others to the south. You also see a glowing forge, an iron anvil, a pile of fuel, a slack tub filled with water and a large waste bucket. Obvious exits: south.
Room Number: 8778
--- Lich: go2 has exited.
[smith]>look on anvil
The anvil's surface looks clean and ready for forging.
[forge]>get my blacksmithing book
You get a book of apprentice blacksmithing instructions from inside your traveler's pack.
You turn your book to chapter 3, entitled "Engineering Tools".
Page 1: some short metal chisels Page 6: a metal straight bone saw Page 2: a short metal drawknife Page 7: a metal straight wood saw Page 3: some long metal chisels Page 8: a long metal drawknife Page 4: some square metal rifflers
Page 5: a thin metal rasp
You turn your book to page 2, instructions for crafting a short metal drawknife.
//here is me manually unloading a bunch of the drawknifes in order to fix the shaping loop You get an unfinished short bronze drawknife from inside your traveler's pack. P> drop my draw
You drop an unfinished short bronze drawknife.
P> get my draw drop my draw
You get an unfinished short bronze drawknife from inside your traveler's pack. P> get my draw
You drop an unfinished short bronze drawknife.
P> drop my draw get my draw
You get an unfinished short bronze drawknife from inside your traveler's pack. P> drop my draw
You drop an unfinished short bronze drawknife.
P> get my draw
You get a metal drawknife from inside your traveler's pack. drop my draw P> get my draw
You drop a metal drawknife.
[shape: checked against [/a wood shaper is needed/i, /ready for shaping with a wood shaper/i, /carved with a carving knife/i, /further carving with a knife/i, /continued knife carving/i, /rubbed out with a rasp/i, /A cluster of small knots/i, /Applying the final touches/i, /That tool does not seem suitable for that task./i, /while it is inside of something/i, /Glue should now be applied/i, /glue to fasten it/i, /ready to be clamped/i, /pushed with clamps/i, /pushing it with clamps/i, /Some wood stain/i, /You fumble around but/i, /ASSEMBLE Ingredient1/i]]
[shape]>scrape my lumber with my drawknife
P> What were you referring to? P> What were you referring to? P> What were you referring to? P> What were you referring to? P> What were you referring to? P> You need to be holding a hide scraper tool to do that. P> get draw
You pick up a metal drawknife.
P> stand You stand back up.
Room Number: 793