Closed hwoo79 closed 8 years ago
Do you have a log?
On Fri, Apr 29, 2016 at 9:31 PM, hwoo79 notifications@github.com wrote:
This would be supported via hurl/invoke.
Would also need a yaml setting for the weapon to set as bonded.
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> hurl
< Fluidly, you hurl a light haralun throwing axe at an Elven lowlife. An Elven lowlife attempts to evade, avoiding most of the blow.
The axe lands a very heavy hit (8/23) that etches a light cut into the right side of the chest.
The throwing axe lodges itself shallowly into the lowlife!
[You're solidly balanced and in superior position.]
[Roundtime 3 sec.]
R>
The lowlife reels about wildly, trying to regain control.
R>
The ruffian reels about wildly, trying to regain control.
R> invoke
A light haralun throwing axe suddenly leaps from an Elven lowlife and flies toward you! You catch the axe easily in your right hand.
Roundtime: 1 sec.
R> hurl
>
< With grace, you hurl a light haralun throwing axe at an Elven lowlife. An Elven lowlife attempts to evade, mainly avoiding the blow.
The axe lands an extremely heavy hit (9/23) that exposes bone along the entire left arm and spatters blood everywhere.
The throwing axe lodges itself deeply into the lowlife!
invoke
[You're solidly balanced and in superior position.]
[Roundtime 3 sec.]
R>
R>
R>
R> invoke
A light haralun throwing axe suddenly leaps from an Elven lowlife and flies toward you! You catch the axe easily in your right hand.
Roundtime: 1 sec.
What's the advantage over the current lob/get? More damage from hurl?
On Fri, Apr 29, 2016 at 10:05 PM, hwoo79 notifications@github.com wrote:
hurl
< Fluidly, you hurl a light haralun throwing axe at an Elven lowlife. An Elven lowlife attempts to evade, avoiding most of the blow. The axe lands a very heavy hit (8/23) that etches a light cut into the right side of the chest.
The throwing axe lodges itself shallowly into the lowlife! [You're solidly balanced and in superior position.] [Roundtime 3 sec.]
R> The lowlife reels about wildly, trying to regain control. R> The ruffian reels about wildly, trying to regain control. R> invoke
A light haralun throwing axe suddenly leaps from an Elven lowlife and flies toward you! You catch the axe easily in your right hand. Roundtime: 1 sec.
R> hurl
< With grace, you hurl a light haralun throwing axe at an Elven lowlife. An Elven lowlife attempts to evade, mainly avoiding the blow. The axe lands an extremely heavy hit (9/23) that exposes bone along the entire left arm and spatters blood everywhere.
The throwing axe lodges itself deeply into the lowlife! invoke [You're solidly balanced and in superior position.] [Roundtime 3 sec.]
R> R> R> R> invoke
A light haralun throwing axe suddenly leaps from an Elven lowlife and flies toward you! You catch the axe easily in your right hand. Roundtime: 1 sec.
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Yes, considerably more damage from hurl, plus increased chance for stun, extra vit loss from lodging.
invoke A light haralun throwing axe suddenly leaps from a giant black leucro and flies toward you! You catch the axe easily in your right hand. Roundtime: 1 sec.
I think we'd want to add one combat-trainer
setting (throw_action
) and one Item attribute (bonded
). I'm currently in the middle of a refactor that should make this quite a bit easier.
This setting kind of needs to be weapon specific since you may not have all your weapons bonded, could we just have a 'bonded weapon skills' list and if it's bonded use hurl/invoke?
Good point. Will ponder.
I agree that we can just key off of the bonded status to use hurl/invoke vs lob/get.
I still think bonded
is a property of the Item class.
reasonable, but we'll need to start keeping the item object and passing it around in game_state probably.
This would be supported via hurl/invoke.
Would also need a yaml setting for the weapon to set as bonded.