Closed LuckyThiefDR closed 2 years ago
In my opinion, would be best fixed by using ;locksmithing instead of pick. The exp check is built in so it never even starts ;pick if already locked. ;Locksmithing will also handle daily trainers or consumable trainers like keepsake boxes from burgle. Additional settings are minimal can be found on wiki: https://elanthipedia.play.net/Lich_script_repository#locksmithing
burgle_settings: #<<< this head already exists just add the before/after sections
room: #### # pick your own room, no guards should ever come here
entry_type: lockpick # lockpick | rope | cycle
use_lockpick_ring: true # if you use a worn lockpick stacker
lockpick_container: lockpick ring # name of your lockpick stacker
max_search_count: 2 # max number of total searches to do including retries
retry: false # retry if you don't find loot. default: false
loot: drop # drop | keep | bin | pawn default: keep (bin and pawn are not supported currently)
loot_container: haversack # container to keep loot in while burgling
safe_mode: true # stop searching and try to get out as quickly as possible when hearing footsteps. Default: true
room_blacklist: # array of rooms to ignore. Case sensitive.
item_whitelist: # array of full item names (adj + noun) of items to keep no matter what. Case Sensitive.
- keepsake box
after:
- go2 ####
- locksmithing
These are the burgle settings I use on my T2 characters to go from BNE directly to locks to minimize time/drain between the two actions plus collect keepsakes boxes.
Since I'm already pasted a big chunk... here's the basic locksmithing settings
## Locksmithing Settings ##
# use ;pick and pick settings first
pick_live_boxes: true
# second option to a daily use lockbox trainer like a training box or harvest bag
have_training_box: false
picking_lockbox: training box
picking_worn_lockbox: false
# IMPORTANT! Consumable boxes will be pulled from your burgle_settings: loot_container and should be kept separate from live boxes.
# list as many as you want - though it will try from the top down.
# THESE BOXES WILL BE DROPPED. MAKE CERTAIN YOU ONLY LIST THROW-AWAY TRAINERS.
consumable_lockboxes:
# - keepsake box
# - liquor cabinet
That's fantastic, I sort of ignored ;locksmithing as an option so I'll give that shot. Thanks
Just checking back to see if this solved your snag. Please close the issue if you're we're all set.
Closed in #5001
;pick doesn't check field exp until after removing equipment and buffing. This issue comes up when ;pick is part of a script list for T2 - you end up removing gear and buffing for no reason, and then immediately put all your stuff back on and end the script.