Open rpodcast opened 5 years ago
I'm very interested to see if you can get this to work.
I got a very inefficient POC app working with rayshader and some functions from the rgl package. See this gist. I took one of the examples in rayshader but I hope I can generalize it to the 3-D brick mosaics.
rayshader
rgl
shiny::runGist('1a7552d5c6269d2fe488ef072ce64cfb')
I'm very interested to see if you can get this to work.