rre36 / ShaderpackIssueTracker

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Shader pack messes with particle transparency #77

Closed IFOZVORTEX closed 1 year ago

IFOZVORTEX commented 1 year ago

Describe the bug Particle messes with mods particle transparency, otherwise working fine ALTHOUGH for Astral sorcery, if i join with the shader already activated the particle are all black, and if i change the shader mid-game, there are "normal" but still without transparency, as for other mods like blood magic, if i join with the shader already activated, everything is normal, if i change mid-game, the blocks lose their textures

To Reproduce Steps to reproduce the behavior: just launch the game with the shaderpack on, or change the shaderpack mid-game

Expected behavior Particles transparency and colors expected to be rendered correctly

Screenshots If applicable, add screenshots to help explain your problem. Preferrably with the F3 Screen being open. shader preloaded astral sorcery example 2023-05-14_16 29 49

shader changed mid-game astral sorcery example 2023-05-14_16 34 49

Environment (please complete the following information): Optifine Version: dunno tbh Minecraft Version: 1.16.5 Shaderpack Version: 3.0a Graphics Card and Driver Version: Nvidia geforce gtx 950 Operating System: windows 10 CPU: Amount of System Memory (total and assigned to Java): 16Gb and i think more than 4Gb assigned to java

Additional context couldn't get the blood magic texture bug to reoccur, but it just replaces the block with the pink and black squares textures

IFOZVORTEX commented 1 year ago

also i forgor my cpu it is a intel core i5-6400

rre36 commented 1 year ago

this is caused by incorrect particle rendering by astral sorcery/optifine, where particles are being rendered in a pass that is only supposed to render solid objects without translucency