Closed JustAMosquito closed 2 months ago
Another one I just saw in my current seed :
Spirit Temple MQ Lobby to Adult Spirit Temple needs the boulder logic instead of just _hasbombchus, unless this boulder in particular isn't randomized due to the fact that it has to only be brown to access the shared region.
Last one I found while finishing my current seed :
Jabu Jabus Belly MQ Main to Jabu Jabus Belly Invisible Enemies Room should have Jabu Jabus Belly Parasitic Tentacle Cleared instead of _(at('Jabu Jabus Belly Depths', has_soul(Jabu_JabuTentacle)). The parasitic tentacle is blocking this entrance. And if the boulders blocking the swicth and the entrance to defeat this tentacle aren't passable as child, there is no way to enter the invisible enemies room.
The boulder on the ceiling in MQ Spirit is forced to stay a brown boulder so the two comments about that aren't a problem. I'll go ahead and fix the others as you've suggested. Thanks for the input as always.
Sorry for the confusion, but for the Spirit Temple MQ Silver Block Hallway Chest, I wasn't talking about the boulder on the ceiling, but the boulder between the Child Beginning region and the Child Climb region (see the picture below). You need to hit the eye-switch as child for the chest to appear, and for that child has to pass this boulder to reach the hallway. So the logic for this check should have the same boulder logic as the Spirit Temple shared exit from Child Spirit Temple
If I'm still wrong, sorry for that, but that's how I understand it.
And thank you for clarifying the logic for the ceiling boulder. That's good to know that it'll always be brown
I gotcha. Just shows how much I know about MQ :)
These should all be fixed now
Thank you for fixing them. However, I noticed that the JJB MQ issue I posted (https://github.com/rrealmuto/OoT-Randomizer/issues/102#issuecomment-2075313167) wasn't corrected. Is it because I was wrong with my reasoning or is it just an oversight on your part ?
Just missed it
What you spotted in MQ Spirit with the silver block hallway chest applies to main branch. There's a trick to hammer the boulder as adult so that child could pass through without bombchus, that's not currently being made use of for that chest. You did end up fixing that on this branch.
Back again with more enemies, boulders and pots logics that may need correction.
The next points are some improvements/additions to some checks. Their logics aren't wrong as of now but there can be other ways to get their check.
I hope everything is clear enough. As always, don't hesitate to ask for clarification or just to correct me.