Closed SlyryD closed 2 years ago
So i don't think your "get_pot_override" function is gonna work as is. The pots themselves aren't "shuffled" but rather the collectible that drops from them. In order to figure out if a pot should be shuffled, probably need to make a dummy collectible actor (en_item00) w/ the flags from the pot. That's the actor that needs to be passed into "lookup_override".
See "get_override_drop_id"
I totally used the wrong baseline for this PR. Going to abandon.
So i don't think your "get_pot_override" function is gonna work as is. The pots themselves aren't "shuffled" but rather the collectible that drops from them. In order to figure out if a pot should be shuffled, probably need to make a dummy collectible actor (en_item00) w/ the flags from the pot. That's the actor that needs to be passed into "lookup_override".
See "get_override_drop_id"
Picking up the work here: https://github.com/rrealmuto/OoT-Randomizer/pull/19
Incomplete draft, but I want to share it to ask questions.