rrealmuto / OoT-Randomizer

A randomizer for Ocarina of Time.
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Logic Fixes & Some Tricks #66

Closed r0bd0g closed 1 year ago

r0bd0g commented 1 year ago

Changes/Notes:

I probably messed a few things up so please look over it closely!

General:

MQ DC:

Ganon's:

MQ Ganon's:

GTG:

MQ GTG:

Shadow:

MQ Shadow:

Spirit:

MQ Spirit

r0bd0g commented 1 year ago

I got assistance from RealRob who checked the MQ Shadow flags in whatever program it is you can check flags in.

What would you have done differently in MQ GTG? I'm open to suggestions. Missing from the previous version was, after hitting the switch to spawn the target on maze right, you can hookshot up to it, allowing you to get the silvers by jumping down from maze right without having to be in maze right when you light the torch (with fire arrows being the only way to light it from there). I couldn't think of a great way to capture that without using events (maybe I could have exited from maze right after checking a lot of items, but it seemed simpler to understand doing it this way). I think before also there was no route for jumping to the back left rupee from maze right?, the only route being going from the rest of the back rupees to the back right rupee (mainly with hovers). And this route existing necessitated checking for some items to confirm all of the rupees could be collected in one go if the shuffle was off. There was a route also into the water room that didn't collect the silver rupees for some reason? That could have been bad. There was a route from back rupees to water room that I think was intending to jump from the spawned hookshot targets from if you have all of the rupees already? But I felt that that jump was too precise. It's a difficult room to understand, there's so much going on, it's hard to figure out exactly what all the practical differences are between the two implementations.

There might be some connections that I don't technically need? I guess I don't need the exit from maze right to back rupees since fire arrows can already get you there from the back areas. Since Fire Arrows are the only way to light the torch when coming from back areas (without going over to the torch directly with one of the routes you can use to get there), you must have bow, which could get you to the front of the room from the other direction, so the connection from back rupees to front rupees with hovers/hook might not be necessary, not entirely sure. The connection from water room entrance to front rupees might be fine with just din's fire rather than any fire source, also not entirely sure. I didn't want to pare those last couple of things back if I wasn't positive lol.