rrickfox / traffic-sim

GNU General Public License v3.0
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develop funktioniert nicht #109

Closed funketh closed 4 years ago

funketh commented 4 years ago

Beim Auswählen einer zu ladenen Datei kriegt man diesen schönen Error:

NullReferenceException: Object reference not set to an instance of an object
Saves.SaveLoader.LoadPath () (at Assets/Scripts/Saves/SaveLoader.cs:30)
UnityEngine.Events.InvokableCall.Invoke () (at /home/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:166)
UnityEngine.Events.UnityEvent.Invoke () (at /home/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58)
UnityEngine.UI.Button.Press () (at /home/theo/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /home/theo/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /home/theo/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /home/theo/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update() (at /home/theo/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)

Des weiteren gibt es noch eine Assets/Scripts/Interface/UIElements.meta Datei, die nicht gebraucht wird. Es wirkt irgendwie so, als wäre #101 am Ende nicht nochmal getestet worden.

@Sidlertime

rrickfox commented 4 years ago

Hatte funktioniert als ich gereviewed hab

funketh commented 4 years ago

Danach wurde ja noch was geändert. Bei mir hatte es auch vorher funktioniert, aber probier doch mal develop aus