After a while of the client running, certain agility obstacles (such as the gnome obstacle pipe (the left one) or falador tightrope (the first one)) stops rendering.
The client doesn't think the sceneobject exists anymore, therefore the script gets stuck because it is unable to interact with the obstacle because it isn't rendered.
I am unsure whether this is due to model and scenery rendering being disabled.
I am unsure whether this applies to more sceneobjects than the ones I have discovered.
Can be reproduced by running gnome agility course with a script within an hour or so I think. A dev can PM me for further details.
After a while of the client running, certain agility obstacles (such as the gnome obstacle pipe (the left one) or falador tightrope (the first one)) stops rendering.
The client doesn't think the sceneobject exists anymore, therefore the script gets stuck because it is unable to interact with the obstacle because it isn't rendered.
I am unsure whether this is due to model and scenery rendering being disabled. I am unsure whether this applies to more sceneobjects than the ones I have discovered.
Can be reproduced by running gnome agility course with a script within an hour or so I think. A dev can PM me for further details.