Closed rsabbarton closed 1 year ago
Improved setPixelRGBA() by drawing single pixel to the canvas rather than updating the entire pixel array to the layer canvas.
[master 910dc8f] Improvements to setPixelRGBA() performance 5 files changed, 29 insertions(+), 14 deletions(-)
Still need optimize other functions that are causing visible lag when processing and drawing.
Improvements in [master 910dc8f] have increased performance enough to close this one out for now. Will continue to review performance as we go.
Anything above 64x64 seems to lag really badly despite hardware acceleration. Need to find ways of optimizing the code to run on all devices smoothly.