Removed offBoundary variable from TerrainLayer scriptable object
Added a offBoundaryTilemapData to config tree density
Minor adjustments on sorting tiles system
I did some adjustments on the scriptable object logic, it didn't make sense to have an offBoundaryTiles for every TerrainLayer, so instead i've created another config file (offBoundaryTilemapData) to manage the tiles and density to spawn trees outside map boundaries.
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I did some adjustments on the scriptable object logic, it didn't make sense to have an offBoundaryTiles for every TerrainLayer, so instead i've created another config file (offBoundaryTilemapData) to manage the tiles and density to spawn trees outside map boundaries.