rsek / datasworn

The successor to the original Datasworn repository and Dataforged package, which provide game rules from the Ironsworn and Ironsworn: Starforged TTRPGs in JSON.
https://ko-fi.com/r_sek
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Consider a way to provide hints on asset changes to player mechanics that aren't strictly part of a move. #45

Open rsek opened 3 weeks ago

rsek commented 3 weeks ago

Example from SI (Construct):

You are a machine, and do not eat, drink, or breathe. You Endure Harm as normal, but restore health only when you Repair (spend 1 repair point to take +1 health, and 2 points to clear the wounded impact).

In this specific example, this could mean an override to moves associated with a player condition meter. That's not too hard on its own, but it'd be better if there was a structured, predictable way to override pretty much anything on the player character object -- there's a lot of mechanics that could be described this way.

May interact with #44 #29 #23