Closed frastlin closed 4 years ago
Your code totally should work, but to be honest, I'm not sure when I'll get around to fixing it. I don't think this use case is super common, and there are other low-hanging fruit that I plan to work on first.
Thanks for raising this issue, though.
It's an easy workaround, I just instigate a new Wad object with the loaded sound file. import sound_file from './sound_file.ogg' const sound1 = new Wad({source:sound_file, panning:[1,1,1]}) const sound2 = new Wad({source:sound_file, panning:0})
I would give this a 1/5 on the priority scale.
Hello, Extending #40 when you switch panning for one play method, the original object changes to match the panning in play.
throws the following error: