Open GrethTom opened 6 years ago
For most games there’s some version out there that works:
Lure: hdf version works with A1200 preset
Rainbow Islands: hdf version works with A1200 preset
Note the “Rainbow Project” is a beta version. The final version has a real title screen. But the adf of the final version also hangs.
Prince of Persia: this is a known problem also in hdf version.
Luckily, there’s Usineur‘s native Switch/Vita port: https://github.com/usineur/SDLPoP/releases which works great if you turn on integer scale.
It is a good idea to collect a compatibility list here. I will eventually add it to the release notes.
Blastar
Issue: flickering scrolling
Fix: set “Blitter: Normal” and reboot
Lure of the Temptress (adf only) Issue: hangs at title Fix: use hdf version
Mister and Misses (Amiga Power Coverdisk 14b) Issue: flickering and missing floors Fix: set “Blitter: Normal” and reboot
PP Hammer Issue: flickering Fix: set “Blitter: Normal” and reboot
Rainbow Islands (adf only) Issue: hangs after title Fix: use hdf version
Rock’n’Roll Issue: gfx glitches / flickering Fix: set “Blitter: Normal,” use .adf and A500 config, and reboot
Shufflepuck Cafe Issue: flickering Fix: set “Blitter: Normal” and reboot.
Spacetaxi 3 Issue: taxis move through each other Fix: set “Sprite Collisions: On” then it works perfectly.
Spindizzy Worlds Issue: flickering/screen tearing Fix: set “Blitter: Normal” and reboot.
Xenon 2 Issue: hangs after title Fix: use hdf version “Xenon21 disk” which works perfectly.
Banshee AGA Issue: score display on left is missing. Fix: unknown
IK+ Issue: no sound fx Fix: unknown, but can play PlayStation 1 version in Retroarch instead. This requires cycle exact, which is not supported
Nebulus 2 Issue: doors are not showing Fix: unknown. This requires cycle exact, which is not supported.
Prince of Persia Issue: : runs slow Fix: unknown, but can play Usineur’s native Switch/Vita port SDLPop
Thanks a lot for the information. I’ve managed get the HDF version of Lure of the Temptress working. Prince of Persia I have on SNES so will use that instead. I’m still having no luck with Rainbow Islands. I’ve got the the HDF version using A1200 preset. Anything else I can try?
Can you join gbatemp forums and pm me there, or pm me on reddit?
Yay! I found a fix for ViroCop AGA. I had to fix the 68020 bitfield BFFFO instruction. I will test it some more, but I am pretty sure it will be fixed in the next release.
With the help of Toni Wilen at eab.abime.net, I found the interrupt 6 mask fix that fixes Marvin’s Marvellous Adv. AGA. It will work in the next release.
Marvin fixed in v1.79, and removed from the list here.
Celtic Legends will be fixed in next release, v1.80
I'm trying to Run "Stunt Car Racer" but can't get it to work - I'm on an older device but the Amiga workbench works fine. The adf for Stunt Car Racer works on my Mac with FS-UAE so I reckon it's a good file (I've also tried a few different version downloaded from various locations)
I'm mainly either getting the error "software failure 8000 0004 task 00002730" or just a screen where nothing happens.
I'm using the Kickstart ROMs from Amiga Forever
I just tested it using the adf version from Gamebase Amiga with the Setrox trainer menu. It the game works fine.
I used A500 preset config, but changed memory to 512k chip and 512k slow memory.
Hmmm. I'm still getting the error. My adf file runs on FS-UAE and is also the one with the Setrox trainer. Here's a short video of all my settings and what I get: https://photos.app.goo.gl/2aYyUgweuEaE5mxq9 You might see something obvious that I'm missing
You are using the Android version of UAE4all2, I have nothing to do with that. This repo is only for the Switch and Vita version, which have hundreds of my own improvements.
The repository for the Android version is here, I don't think it is updated much anymore: https://github.com/lubomyr/uae4all2
I think, on Android, it might be better to use UAE4Arm, or the Retroarch PUAE core.
Ah - OK - thanks man !
I have the same problem running Rainbow Islands - i am using the WHDLoad version installed into a self-booting folder.
I'm running on the Vita, using standard A1200 type setting
Maybe you are using a different version of Rainbow Islands than me? Mine works.
PM on Twitter sent.
I haven been struggling for days to get xenon2 to work... the 2 disk version is a no-go, crashes after intro like mentioned above. The only xenon2.hdf file I could found didnt work as well, crashes too... I finally found a 1 disk version and this is working fine! So for anybody out there looking to play xenon2, you need to look for file "Xenon II - Megablast (1989)(ImageWorks)[cr VF].adf"
Trying to get Cadaver to work (PS Vita). I can only get as far as the Bitmap Brother logo. Tried 2 versions of whdload and a set of adf disks, but all give the same result. Checked these games on winuae and they work fine.
Trying my two flavorite games on PS Vita:
Cedric the Lost Sceptre - missing background layer (visible only 10% of black layer on left part on screen) Speris Legacy - missing layer with panels for items, energy bar, weapons and gold on the top part of screen
Cloud Kingdoms Issue: runs too fast and some flickering Fix: unknown, probably requires cycle exact.
There are a few games I cannot get working or have major issues. Tried different configs and setting with no improvement. Here are the games/issues:
If anyone has got these working on this emulator, please let me know the setting being used. Many thanks.